CINEMA 4D SUBDIVIDE ONE DIRECTION

Requires more than a click too, but no need to select the edge verts first. As a side note: Your browser has disabled Javascript. If I select the vertices on the other side and subdivide it, it gives me this though: The file used is included https: I don’t want to create new stuff really, I just want to divide the vertices along the existing edge. Home Questions Tags Users Unanswered.

Not totally automated but takes about 5 seconds. These images are just an simplified example to illustrate the issue. I have always wondered how to achieve a smooth subdivision on one direction only. See more 3D World 3d. The issue I have with this method is that you have to subdivide your object a crazy amount to get smooth high-resolution embossing, which slows down render times and can be a real pain if you need to alter your object at a later time. Thank you for your reply Dr Sassi. Hi Carl, If that would smooth the surface, I would have suggested it.

Create a Null object and put this new material onto the Null. The file used is included https: I don’t want to create new stuff really, I just want to divide the vertices along the existing edge. Blender Stack Exchange works best with JavaScript enabled. Then you can control your displacement as normal through your material, like in the initial route. Requires more than a click too, but no need to select the edge verts first. Post Your Answer Discard By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies.

By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these policies.

I hope that helps to see the inner workings.

Sign up or log in Sign up using Google. I am not after a way to loop cut or the like, but basically a way to smooth subdivide in on direction only, please see the attached images, as ons explaining lacks….

As a side note: If you need even more, just redo the same thing selecting the newly made edges as well. Home Questions Tags Users Unanswered.

You should put in your displacement alpha into your Texture channel to control your strength, height and sub-polygon displacement directly through this channel. Extrude is basically like Loop Cut except it doesn’t slide it. dirwction

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Subdivision of a small region

With the models above, which can be all created with Splines, the intermediate points could be changed in one or the other. Hi Carl, If that would smooth the surface, I would have suggested it. In some cases it turns a fairly nice sphere into a disco ball with clear segment edges for example.

My search for didection have not given me an answer.

3 ways to displace an object in Cinema 4D

If you have a valid reason that makes this an option for many people, please use the suggestion form: If I select the vertices on the other side and subdivide it, it gives me this though: So you have your object with your base texture on, then your same texture, plus the displacement applied to your selected faces only. If that would smooth the surface, I would have suggested it. It requires you to draw a line crossing an edge however, for your special purpose, it would be nicer to have a tool like the knife to subdivide an edge at click location instantly.

If you just apply more polygons, while the new points of these polygons follow the edge that was there already, the edge will have less influence and the results are typically less pleasing.

Subdividing basically works, but if I try to do multiple edges at once, it does it in all locations. Experiment with various strengths of blur, as well as increasing and decreasing the contrast between black and white on your map. Not totally automated but takes about 5 seconds. In comparison, the Edge-Cut fails to smooth. How about the knife tool? Thank you for your reply Dr Sassi.

Subdivision of a small region : Cinema 4D

This means the Displacer Deformer will mirror the sundivide created by the Displacement Material channel. I have always wondered how to achieve a smooth subdivision on one direction only.

Add a selection tag to the faces you want to apply your displacement onto and add your material here. Log me in automatically.

Method or Plugin to subdivide a polygon in only one direction? – Modelling / Sculpting – C4D Cafe

I can do it by subdividing and then dissolving the leftover vertices or by usbdivide alone and then connecting the vertices, but is there an easier way? Is it possible to almost duplicate or split vertices but keep them part of the edge that that they’re on? When I use this method I duplicate my material for the object and apply the displacement to the duplicated material, select the faces I want the displacement to affect and just apply the new material with displacement onto those faces only.

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Apply your displacement as normal through your displacement channel in your second material. If done only a little bit and then smoothed, the results are anything as shown in the last part eirection the clip abovebut not straight or smooth as in round.

My suspicion is, that many models have not really a direction, e. Phong shading works by taking one Polygon Normal as well as its neighbor, and transition between these. For example, if I have this mesh: She has recently moved from working in post-production to branding and packaging. Here I’ll outline three ways you can go about it, and what the benefits and drawbacks are subddivide each. Photography For C4D Artists: It would be nice if it would work for multiple vertices at once, but that’s basically it.

The second option would be to use the Displacer Deformer and input your displacement material via a Colour channel.

This will immediately double the amount of segments along didection edge flow while maintaining cinfma curvature. By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Related articles KeyShot 8 review The best Adobe deals in The issue I have with this method is that you have to subdivide your object a crazy amount to get smooth high-resolution embossing, which slows down render times and can be a real pain if you need to alter your object at a later time.

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